Replacing Built in commands

Blitz3D Forums/Blitz3D Programming/Replacing Built in commands

Anyone know if there is a way to replace a standard blitz command with a funtion with same name in your code. I tried it and it didn't work. But swear I read that you could do this somewhere.

I want to right an asset tracking system that will log all the files that are use in the program and copy them to a seperate directory.

Ideally I would have a lib that replaced commands like LoadImage with a comand that had a tracking system built in. At least this way I wouldn't have to dig through all my libs and replace these commands with costum named ones.

Like this?
Print

Function Print()
	WaitKey
	End
End Function


As Gfk says. The only trouble is you then have no way of calling the proper blitz function.

Simple then, why not opt for a slightly different function name of the command.

MY_Print() , or Print2 etc.

As he already said:
Ideally I would have a lib that replaced commands like LoadImage with a comand that had a tracking system built in. At least this way I wouldn't have to dig through all my libs and replace these commands with costum named ones.


;)