Anyone have an example of how to use EAX effects in BlitzBass? I want hardware EAX, not software DirectX "FX".
Here is a stripped-down example:
Here is a stripped-down example:
userdevice=0 BASS_Init(userdevice,44100,0,0) BASS_Start() sample=BASS_SampleLoad(0,"loop2.wav",0,0,1,0) channel=BASS_SamplePlay(sample) Repeat Until KeyDown(1) BASS_Stop() BASS_Free() End