http://www.max-paintball.com
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(Pics on the site are out of date, sorry)
Description:
Max-Paintball has been in development for a little under a year and has been making great progress; unfortunately due to personal issues I had to take a break from managing the team and things sort of fell apart. Well I am back now and have managed to rally the main members back to the team but some new positions have opened up. We are really looking for people who can get excited about this project, first and for most you have to be interested in working on a game of this type. Sure it would be preferred if you had some paintball experience; but it’s not necessary.
Features: (Just in case you care)
-Real world physics
-Light, Cube, Sphere and Normal mapping
-Steam style launcher (with out all the bad)
-UDP Multi player (w/Gnet)
-Dedicated server
-Powerful in-game console
-Easy to map for (w/Cshop)
-Advanced Enemy AI
-3rd person view
-Tons of real world paintball weaponry
-Capture the flag, online game mode.
Half Done Features: (Direction the game is going in)
-Random Outdoor map generator
-Friendly AI team mates
-Vehicles (Specifically Tippman’s Hellhound)
-Single player; story driven campaign
Percs: (So what do I get for helping you useless bums out?)
Good question, I can't offer you financial restitution but beyond your credits in the game you will receive a generous amount of web space and an extremely large email account. (Hey, it's better then nothing!)
Recruitment:
Ok down to what this post was really about, I am looking for people experienced in the following field(s) to help work on this game.
-Animator
Turn a .max file (Several versions available, one CS’ed) into an animated .b3d model.
-(Player) Texture Artist
Create a texture for that model with only the UVW cords and model for reference.
Apply:
Everything sounds good to you so far? Well then this long drawn out post has done its job! Applicants should send an email in to me, answering the following questions about themselves as well as showing off their portfolio/talent.
Name/Handle:
Applying for position:
Experience in said position:
Reason for wanting to join:
Applications to webmaster@... (that’s a zero)
Well that’s all folks,
Thanks
--------------------------
(Pics on the site are out of date, sorry)
Description:
Max-Paintball has been in development for a little under a year and has been making great progress; unfortunately due to personal issues I had to take a break from managing the team and things sort of fell apart. Well I am back now and have managed to rally the main members back to the team but some new positions have opened up. We are really looking for people who can get excited about this project, first and for most you have to be interested in working on a game of this type. Sure it would be preferred if you had some paintball experience; but it’s not necessary.
Features: (Just in case you care)
-Real world physics
-Light, Cube, Sphere and Normal mapping
-Steam style launcher (with out all the bad)
-UDP Multi player (w/Gnet)
-Dedicated server
-Powerful in-game console
-Easy to map for (w/Cshop)
-Advanced Enemy AI
-3rd person view
-Tons of real world paintball weaponry
-Capture the flag, online game mode.
Half Done Features: (Direction the game is going in)
-Random Outdoor map generator
-Friendly AI team mates
-Vehicles (Specifically Tippman’s Hellhound)
-Single player; story driven campaign
Percs: (So what do I get for helping you useless bums out?)
Good question, I can't offer you financial restitution but beyond your credits in the game you will receive a generous amount of web space and an extremely large email account. (Hey, it's better then nothing!)
Recruitment:
Ok down to what this post was really about, I am looking for people experienced in the following field(s) to help work on this game.
-Animator
Turn a .max file (Several versions available, one CS’ed) into an animated .b3d model.
-(Player) Texture Artist
Create a texture for that model with only the UVW cords and model for reference.
Apply:
Everything sounds good to you so far? Well then this long drawn out post has done its job! Applicants should send an email in to me, answering the following questions about themselves as well as showing off their portfolio/talent.
Name/Handle:
Applying for position:
Experience in said position:
Reason for wanting to join:
Applications to webmaster@... (that’s a zero)
Well that’s all folks,
Thanks