I´m trying to import a 3DS into Blitz the hard way.
So my routine parses the file and finds the chunks it needs and creates a mesh, creates a surface, adds vertices, adds polygons and then setting UV-coordinates.
Everything is fine until I add the UV-coordinates. The object is about 90% correct in Blitz, whereas the built in routine has no problems at all.
Has anyone tried something like this? The 3DS file has some UV-coordinates that are negative values. But I correct those just as Blitz does.
The errors are difficult to explain but some polygons display mirrored textures in the wrong places.
This could perhaps look a bit overkill to do, and not an easy question, but I really need this to work.
So my routine parses the file and finds the chunks it needs and creates a mesh, creates a surface, adds vertices, adds polygons and then setting UV-coordinates.
Everything is fine until I add the UV-coordinates. The object is about 90% correct in Blitz, whereas the built in routine has no problems at all.
Has anyone tried something like this? The 3DS file has some UV-coordinates that are negative values. But I correct those just as Blitz does.
The errors are difficult to explain but some polygons display mirrored textures in the wrong places.
This could perhaps look a bit overkill to do, and not an easy question, but I really need this to work.