Hi i have not seen this modeller mentioned in the forum maybe wrong.Lightray 3d
FEATURES
MODELING: Polygon modeling,spline,skinned characters(multi-weights)
Primitives: Plane, Disc, Cube, Sphere, Cylinder, Cone, Tube, Donut, Geosphere ....
Misc: Text3D, Fractal Terrain, Height Field.
Spline: Line, Rectangle, Circle, Ellipse.
Modifiers: UV mapping, Bend, Wave, Twist, Skew, Spherize, PolyChop, MeshSmooth, MeshNoise, UnwrapUV ...
UV editor,Material Editor
LIGHTING: Point(omni), Spot, Directional,Volumetric Lights,Shadow Maps.
CAMERAS: Perspective.
ANIMATION: All objects animatable, Bones, Inverse Kinematics.
RENDERING: Raytracer( Image,AVI output), OpenGL rendering preview(AVI output), POV 3.5 support.
IMPORT/EXPORT: 3DS, ASE, LWO, Wavefront OBJ, DirectX, Blitz3D, POV3.5(export only), MilkShape3D(ascii,ms3d), Quake2(import only), Quake3, MOH, COD, Fakk2, HalfLife SMD.
SDK: Create your own primitives/meshes,bone structures,modifiers,import/export plugins.
SCRIPTING: RAYscript based on LUA lang
and the link
http://www.sxcreations.com/
cya
FEATURES
MODELING: Polygon modeling,spline,skinned characters(multi-weights)
Primitives: Plane, Disc, Cube, Sphere, Cylinder, Cone, Tube, Donut, Geosphere ....
Misc: Text3D, Fractal Terrain, Height Field.
Spline: Line, Rectangle, Circle, Ellipse.
Modifiers: UV mapping, Bend, Wave, Twist, Skew, Spherize, PolyChop, MeshSmooth, MeshNoise, UnwrapUV ...
UV editor,Material Editor
LIGHTING: Point(omni), Spot, Directional,Volumetric Lights,Shadow Maps.
CAMERAS: Perspective.
ANIMATION: All objects animatable, Bones, Inverse Kinematics.
RENDERING: Raytracer( Image,AVI output), OpenGL rendering preview(AVI output), POV 3.5 support.
IMPORT/EXPORT: 3DS, ASE, LWO, Wavefront OBJ, DirectX, Blitz3D, POV3.5(export only), MilkShape3D(ascii,ms3d), Quake2(import only), Quake3, MOH, COD, Fakk2, HalfLife SMD.
SDK: Create your own primitives/meshes,bone structures,modifiers,import/export plugins.
SCRIPTING: RAYscript based on LUA lang
and the link
http://www.sxcreations.com/
cya