Hi folks,
I've just started using Wings, what a great modeller!
I have a full car mesh, when exported as .3ds it works fine in Blitz3D and the mesh looks smooth when light reflects off it.
However, if I remove some of the mesh (i.e. the windows), then export it as .3ds, when I load it into Blitz3D all of the smoothing has been lost. This happens if there are any holes in the exported mesh.
How do you retain the smoothing when there are holes in the mesh?
I've just started using Wings, what a great modeller!
I have a full car mesh, when exported as .3ds it works fine in Blitz3D and the mesh looks smooth when light reflects off it.
However, if I remove some of the mesh (i.e. the windows), then export it as .3ds, when I load it into Blitz3D all of the smoothing has been lost. This happens if there are any holes in the exported mesh.
How do you retain the smoothing when there are holes in the mesh?