Is it possible to get some sounds louder than others?
My explosions are quieter than my laser shots.
If not, is there a free program to alter the volume of sound files?
ALSO I need to make some sounds hearable over larger distances than others
SoundVolume sound_variable,volume#
or
ChannelVolume channel_handle, volume#
Do 3D sounds use channels? If not how do I make them use channels?
EDIT-
oh OK emitsound returns the channel - thanks!
I still need to hear some sounds over longer distances though
Probably you need to write your own additional thing that handles standard sounds and mixes them depending on your position and rotation. I know the problem, many sounds are not load enough.
I guess it's pretty easy to calcualte the panning from the rotation and the volume from the distance, and then use a min amplitude for explosions etc.
The falloff parameters of the 3D Sounds are set per listener and not per Sound, that's the problem.