Was wonder if theres anyway to change the handle of where entity\mesh operations like RotateEntity\Turn\Translate\Etc are performed?
Recently added in an option to rotate a turret on a tank for my tank game around, to find out it doesnt rotate at the point which I wanted it to rotate at (which was 0,0 in the modeller I use, Wings3d).
I get the feeling I might have to use a pivot, parent turret to it, and manually position it above my tank...
Recently added in an option to rotate a turret on a tank for my tank game around, to find out it doesnt rotate at the point which I wanted it to rotate at (which was 0,0 in the modeller I use, Wings3d).
I get the feeling I might have to use a pivot, parent turret to it, and manually position it above my tank...