Setting Handle Point for Mesh?

Blitz3D Forums/Blitz3D Programming/Setting Handle Point for Mesh?

Was wonder if theres anyway to change the handle of where entity\mesh operations like RotateEntity\Turn\Translate\Etc are performed?

Recently added in an option to rotate a turret on a tank for my tank game around, to find out it doesnt rotate at the point which I wanted it to rotate at (which was 0,0 in the modeller I use, Wings3d).

I get the feeling I might have to use a pivot, parent turret to it, and manually position it above my tank...

Use PositionMesh( )

Ah thanks, thats the ticket, just annoying tryin to get the mesh positioned exactly on Blitz's idea of the position "0,0,0" on the entity...

Yeah positionmesh using negative coordinates where you want to set the handle

There's a nice centremesh() function in the archives :o)