Getting colission info back from Tokamak

Blitz3D Forums/Blitz3D Programming/Getting colission info back from Tokamak

Heya everybody. I've been successfully using Tokamak on my project for three weeks now, and I'm now getting into the finishing touches (i.e. the second 90%) of the game, and it's time for audio.

I want to play a sound whenever two objects collide in Tokamak, but I can't seem to find any functions I can use to say something like "for all objects of this type, for all of another type, when their physical representaions collide, do x". I.e. there doesn't seem to be a Tokamak equivalent of "if entities collide".


Now I know the first workaround will be that I use good old vanilla Blitz collisions to do this sensing. I'm not that keen on wasting all the procession power on also having blitz colisions JUST for a single audio sample, but if that must be done, it must be done.

Thanks!

http://playerfactory.proboards25.com/index.cgi?board=tokamak&action=display&num=1083406865

My post there shows how to set it up.
You also need to use TOKRB_SetCollisionID and TOKSIM_SetCollisionResponse

I presume you have the latest version, so it has my docs? look it up in there.