Ferris wheel type problem

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Anybody have an idea how to rotate an object while the child entities remain in a position relative to the world and not the parent object, something like a ferris wheel? The big wheel turns but the cars remain upright.

Thanks.

Don't parent the seats to the wheel. Parent pivots to the wheel, and then each update move the seats to the global location of the pivot.

easy,
parent them all to the wheel and then just call RotateEntity whichCar,0,0,0
it should work...and if it doesn't...just go with what swift said, thats a good idea too.