I have written a racing game which is due for imminent release. I really want to have TCP networking. I have written the game with this in mind as far as setting up my player types.
ie:
type multi
field data,data,dabla,blah,blah,blah etc :)
end type
Ive worked out how to create/join a game, but whats a good way of sending this playerdata around the network? Is it a case of using sendmsg receivemsg by means of parsing the string?? the blitz help in this area is a bit shoddy, can anyone supply some client server examples for me to pull apart??
ie:
type multi
field data,data,dabla,blah,blah,blah etc :)
end type
Ive worked out how to create/join a game, but whats a good way of sending this playerdata around the network? Is it a case of using sendmsg receivemsg by means of parsing the string?? the blitz help in this area is a bit shoddy, can anyone supply some client server examples for me to pull apart??