Hi there...
I'm running a test for a new game I'm going to start on soon. (As soon as "The Fairy Tale" is finished).
I made this game in a 3D environment, however I decided to make the characters and some obstacles (like tables and chairs in a room) in sprites to save me (and most of all my girlfriend who's doing the graphics) a lot of work.
Now it comes, when I've tried to code the game that way, that the player sprite cannot go through walls and obstacles using the "Collision" command (and all related commands to that one). Problem is, walking through the walls (made with a Maplet mesh) is indeed blocked, but the collissions against the obstacles (which are like the player both sprites) is not detected and the player walks straight through the obstacles. (I did put in gravity in the obstacles, and the collision with the floor on that one is detected).
My question is, did I do something wrong or is Blitz the problem. And if so, do you have some recommendations to get this problem solved?
I'm running a test for a new game I'm going to start on soon. (As soon as "The Fairy Tale" is finished).
I made this game in a 3D environment, however I decided to make the characters and some obstacles (like tables and chairs in a room) in sprites to save me (and most of all my girlfriend who's doing the graphics) a lot of work.
Now it comes, when I've tried to code the game that way, that the player sprite cannot go through walls and obstacles using the "Collision" command (and all related commands to that one). Problem is, walking through the walls (made with a Maplet mesh) is indeed blocked, but the collissions against the obstacles (which are like the player both sprites) is not detected and the player walks straight through the obstacles. (I did put in gravity in the obstacles, and the collision with the floor on that one is detected).
My question is, did I do something wrong or is Blitz the problem. And if so, do you have some recommendations to get this problem solved?