I'm not even sure if that is a word, but I'm asking about "Exporting." I'm thinking about making a Entity Placement Application, such as Droplet, that I can use to create games. I'm only doing this because some guy said it would be the easiest way. Anyway, I need to know how to import a b3d/x/3ds object, add it to my scene, and export the entire scene to a b3d/x/3ds object. You know how I would do this?
Exportation
Blitz3D Forums/Blitz3D Beginners Area/Exportation B3D:
Specifications
Sample Blitz Code
Specifications
Sample Blitz Code
; ;b3d file utils to be included ; Dim b3d_stack(100) Global b3d_file,b3d_tos Function b3dSetFile( file ) b3d_tos=0 b3d_file=file End Function ;***** functions for reading from B3D files ***** Function b3dReadByte() Return ReadByte( b3d_file ) End Function Function b3dReadInt() Return ReadInt( b3d_file ) End Function Function b3dReadFloat#() Return ReadFloat( b3d_file ) End Function Function b3dReadString$() Repeat ch=b3dReadByte() If ch=0 Return t$ t$=t$+Chr$(ch) Forever End Function Function b3dReadChunk$() For k=1 To 4 tag$=tag$+Chr$(b3dReadByte()) Next sz=ReadInt( b3d_file ) b3d_tos=b3d_tos+1 b3d_stack(b3d_tos)=FilePos( b3d_file )+sz Return tag$ End Function Function b3dExitChunk() SeekFile b3d_file,b3d_stack(b3d_tos) b3d_tos=b3d_tos-1 End Function Function b3dChunkSize() Return b3d_stack(b3d_tos)-FilePos( b3d_file ) End Function ;***** Functions for writing to B3D files ***** Function b3dWriteByte( n ) WriteByte( b3d_file,n ) End Function Function b3dWriteInt( n ) WriteInt( b3d_file,n ) End Function Function b3dWriteFloat( n# ) WriteFloat( b3d_file,n ) End Function Function b3dWriteString( t$ ) For k=1 To Len( t$ ) ch=Asc(Mid$(t$,k,1)) b3dWriteByte(ch) If ch=0 Return Next b3dWriteByte( 0 ) End Function Function b3dBeginChunk( tag$ ) b3d_tos=b3d_tos+1 For k=1 To 4 b3dWriteByte(Asc(Mid$( tag$,k,1 ))) Next b3dWriteInt( 0 ) b3d_stack(b3d_tos)=FilePos( b3d_file ) End Function Function b3dEndChunk() n=FilePos( b3d_file ) SeekFile b3d_file,b3d_stack(b3d_tos)-4 b3dWriteInt( n-b3d_stack(b3d_tos) ) SeekFile b3d_file,n b3d_tos=b3d_tos-1 End Function
You could just store the locations of the objects added to the scene in a txt file then read from the file when the level is loaded.