Want to ask something here.
I have created a character in 3ds max and used unwrap to apply my texture on it. I then exported the file as a b3d format.
When I import the model into blitz and run the scene, the character is not textured. This is due to the fact that I saved the texture file in another folder.
My question here is what should I do so that I can use the texture from another different directory?
I have created a character in 3ds max and used unwrap to apply my texture on it. I then exported the file as a b3d format.
When I import the model into blitz and run the scene, the character is not textured. This is due to the fact that I saved the texture file in another folder.
My question here is what should I do so that I can use the texture from another different directory?