Hi, want to ask something here.
I used an external program (xworld 3d) to import my .3ds models and place them in position. Well, I exported it the scene out as a b3d file.
Let's say I have a cube on a plane. When I export them out as a single b3d file (using 3ds max or xworld 3d in this case), how do I import it into blitz? And how do I refer to the objects in the scene?
For example, I want the cube to move around. When I import the b3d format, how do I code so that the cube can move around? Do I refer it by its name in the scene?
Thanks!
I used an external program (xworld 3d) to import my .3ds models and place them in position. Well, I exported it the scene out as a b3d file.
Let's say I have a cube on a plane. When I export them out as a single b3d file (using 3ds max or xworld 3d in this case), how do I import it into blitz? And how do I refer to the objects in the scene?
For example, I want the cube to move around. When I import the b3d format, how do I code so that the cube can move around? Do I refer it by its name in the scene?
Thanks!