Hi,
I'm using the render tween method (Mark's "castle" demo) to limit the frame rate of my game. Well, the problem is that at some point I need to move a sprite from the left side of the screen (off screen) to the right side using the "PositionEntity" command. As the "RenderWorld tween#" command will render the screen at some state between the current state (my sprite positioned on the right side) and the "CaptureWorld" state (my sprite positioned on the left side) the sprite will blink in the middle of screen for a frame.
How could I avoid that?
PS: Sorry for my bad english.
Thanks.
Douglas Matoso
I'm using the render tween method (Mark's "castle" demo) to limit the frame rate of my game. Well, the problem is that at some point I need to move a sprite from the left side of the screen (off screen) to the right side using the "PositionEntity" command. As the "RenderWorld tween#" command will render the screen at some state between the current state (my sprite positioned on the right side) and the "CaptureWorld" state (my sprite positioned on the left side) the sprite will blink in the middle of screen for a frame.
How could I avoid that?
PS: Sorry for my bad english.
Thanks.
Douglas Matoso