bullet holes again

Blitz3D Forums/Blitz3D Programming/bullet holes again

I am using types and entitypick to create sprites on my models at a picked location.

Although the sprites appear and I can parent them to the model, they dont actually draw themselves on the model. They float above the surface of the model.

I was hoping to use this for bullet hits but it doesnt work very well as it doesnt look right.

Has anyone got a better way of achieving this effect.

I was about to slag you off for posting a big white picture, until I realised it was the reply box.
Err meanwhile back to reality, use linepick and use a lower radius. And then align it to the picked Normals.(PickedNX) with allign toEntity.

Don't use regular sprites, they automatically face the camera, so create a quad/regular entity and use that. What you're after are called decals btw, in case you want to read up on some tuts.

lol @ the reply box...man