I've been doing pretty good learning Blitz3D without any help but I've come across something I'm just plain not figuring out.
I have "Earth" as a sphere with a second sphere in the same spot but larger and Alpha'd for a cheap atmosphere/clouds effect. However when I FlipMesh upon the camera entering the "atmosphere", the light from the "sun" is on the wrong side of the planet...is there a way to correct this? RotateEntity, TurnEntity, and UpdateNormals all seemed to not work. Am I just messing up?
Thanks for any input.
I have "Earth" as a sphere with a second sphere in the same spot but larger and Alpha'd for a cheap atmosphere/clouds effect. However when I FlipMesh upon the camera entering the "atmosphere", the light from the "sun" is on the wrong side of the planet...is there a way to correct this? RotateEntity, TurnEntity, and UpdateNormals all seemed to not work. Am I just messing up?
Thanks for any input.