Hello,
I'm going to be writing a scrolling tiled game and instead of just using 'DrawBlock' to draw the tiles I was wondering if I could use some 3D commands.
i.e. set up a surface with the required number of quads and then apply a texture which maps the required block graphics to the tile quad. using VertexCoords & VertexTexCoords.
I hope this makes sense.
My major concern is that the graphics on screen won't look right due to smoothing of edges of textures or 'errors' in the use of u & v for the texture.
Anyone tried this?
Any advice appreciated
Marg
I'm going to be writing a scrolling tiled game and instead of just using 'DrawBlock' to draw the tiles I was wondering if I could use some 3D commands.
i.e. set up a surface with the required number of quads and then apply a texture which maps the required block graphics to the tile quad. using VertexCoords & VertexTexCoords.
I hope this makes sense.
My major concern is that the graphics on screen won't look right due to smoothing of edges of textures or 'errors' in the use of u & v for the texture.
Anyone tried this?
Any advice appreciated
Marg
