how do you create the 2nd set of UV coords on a

Blitz3D Forums/Blitz3D Programming/how do you create the 2nd set of UV coords on a

mesh?


Simple question probably, would help me out alot though!

VertexTexCoords surface,index,u#,v#[,w#][,coord_set]


Coord_Set is either 0 or 1, giving you access to both sets.

ahhhhh... *stops removing hair* Cheers for that

i was about 20 seconds from sussing it, but you beat me there. cheers :D