I have a bunch of entity's on screen (namely sprites). Now, I've got entitypickmode and camerapick working fine, so that once I move the cursor over an entity, it is correctly targeted. However, I want to draw a box around it. I tried doing this with a sprite, ie - have a box sprite, position the box sprite where the entity is when its "picked", but of course with using a sprite comes blurry lines, missing lines, etc - with distance.
Is there an easy way to figure out the XY size of an entity AS rendered on-screen? Or is it going to take a whole bunch of calculations to turn the entity XYZ information into useable XY coordinates?
Thanks,
BlackD
Is there an easy way to figure out the XY size of an entity AS rendered on-screen? Or is it going to take a whole bunch of calculations to turn the entity XYZ information into useable XY coordinates?
Thanks,
BlackD