Want to ask something here.
I have done a character in 3ds max and was wondering how do I make collision detection to this character? I have also created a wall in 3ds max and I wanted to stop the character from going through the wall when I control him.
I know about the collision command in blitz, but it is not working at all. And from what I see from the examples on the tutorials, only objects that are created DIRECTLY from blitz(ex. using the CreateCube() command) are working.
So does that mean that in order for my character to have collision detection, I have to create a cube or a sphere in blitz, position it as the same position as the character, make it invisible, and attach it to the character using the EntityParent command so as to make the collision work? If that is the case, won't it be very tedious if I have alot of objects in my game?
Thanks for the time!
I have done a character in 3ds max and was wondering how do I make collision detection to this character? I have also created a wall in 3ds max and I wanted to stop the character from going through the wall when I control him.
I know about the collision command in blitz, but it is not working at all. And from what I see from the examples on the tutorials, only objects that are created DIRECTLY from blitz(ex. using the CreateCube() command) are working.
So does that mean that in order for my character to have collision detection, I have to create a cube or a sphere in blitz, position it as the same position as the character, make it invisible, and attach it to the character using the EntityParent command so as to make the collision work? If that is the case, won't it be very tedious if I have alot of objects in my game?
Thanks for the time!