Does anybody have any idea how to figure out what the current tweened x/y/z location of an entity is?
current x/y of tweened entity
Blitz3D Forums/Blitz3D Programming/current x/y of tweened entity Yeah, you must figure out the elapsed time between frames if logic is running slower than screen refresh. Then divide your velocity by the elapsed time ... then add that figure to the last logical position. Something like that anyway ;)