What's new?
nSprite Pro 2.1.0
-Fixed a bug that displayed a small black dot in the corner of the screen
-Added nS_Viewport (which mimics Blitz' Viewport's behavior) and nS_Origin (a command to change the origin)
-Added nS_DrawImageRect command (same as DrawImageRect)
-Added a bunch of nS_Auto* commands (such as nS_AutoMidHandle) to be able to set default settings
-Added the nS_ClsColor command (to mimic Blitz' ClsColor)
-nS_CreateImage no longer creates a base image (which induced several small bugs with custom images)
-Replaced nS_SpriteBuffer with nS_ImageBuffer, which was indeed confusing, you can still use it but it will fill your debuglog
-Fixed a small scaling bug which flashes distorted image once in a while
-Made a new command; nS_ConvertImageToSprite() that creates an nSprite from a standard Blitz image
-New command nS_SwitchLight to switch light, or to set them ON or OFF
-Added an nS_AmbientLight command to be able to set a default light level
-Added nS_AddCollisionSphere and nS_AddCollisionPolyPoint to increase readability over nS_CreateCollision()
-You can now specify an order for the children in nS_ImageAddChild, so that is can be drawn before the actual parent
-With the new nS_SetAnimTween function, you can set animation frame tweening, giving you more control over your frame rate
-You can now draw the sprites in a 3D world, using all the features of nSprite Pro sprites (mainly animations and control functions)
-Created a new Events Handling System module, which gives you access to Events objects and Timer objects, giving you more control over your game
nSprite 1.4.0
-Fixed a small bug in nS_FreeImage
-Fixed a bug that displayed a small black dot in the corner of the screen
-Added nS_Viewport (which mimics Blitz' Viewport's behavior) and nS_Origin (a command to change the origin)
-Added nS_DrawImageRect command (same as DrawImageRect)
-Added a bunch of nS_Auto* commands (such as nS_AutoMidHandle) to be able to set default settings
-Added the nS_ClsColor command (to mimic Blitz' ClsColor)
-nS_CreateImage no longer creates a base image (which induced several small bugs with custom images)
-Replaced nS_SpriteBuffer with nS_ImageBuffer, which was indeed confusing, you can still use it but it will fill your debuglog
-Fixed a small scaling bug which flashes distorted image once in a while
See my signature to get it!
nSprite Pro 2.1.0
-Fixed a bug that displayed a small black dot in the corner of the screen
-Added nS_Viewport (which mimics Blitz' Viewport's behavior) and nS_Origin (a command to change the origin)
-Added nS_DrawImageRect command (same as DrawImageRect)
-Added a bunch of nS_Auto* commands (such as nS_AutoMidHandle) to be able to set default settings
-Added the nS_ClsColor command (to mimic Blitz' ClsColor)
-nS_CreateImage no longer creates a base image (which induced several small bugs with custom images)
-Replaced nS_SpriteBuffer with nS_ImageBuffer, which was indeed confusing, you can still use it but it will fill your debuglog
-Fixed a small scaling bug which flashes distorted image once in a while
-Made a new command; nS_ConvertImageToSprite() that creates an nSprite from a standard Blitz image
-New command nS_SwitchLight to switch light, or to set them ON or OFF
-Added an nS_AmbientLight command to be able to set a default light level
-Added nS_AddCollisionSphere and nS_AddCollisionPolyPoint to increase readability over nS_CreateCollision()
-You can now specify an order for the children in nS_ImageAddChild, so that is can be drawn before the actual parent
-With the new nS_SetAnimTween function, you can set animation frame tweening, giving you more control over your frame rate
-You can now draw the sprites in a 3D world, using all the features of nSprite Pro sprites (mainly animations and control functions)
-Created a new Events Handling System module, which gives you access to Events objects and Timer objects, giving you more control over your game
nSprite 1.4.0
-Fixed a small bug in nS_FreeImage
-Fixed a bug that displayed a small black dot in the corner of the screen
-Added nS_Viewport (which mimics Blitz' Viewport's behavior) and nS_Origin (a command to change the origin)
-Added nS_DrawImageRect command (same as DrawImageRect)
-Added a bunch of nS_Auto* commands (such as nS_AutoMidHandle) to be able to set default settings
-Added the nS_ClsColor command (to mimic Blitz' ClsColor)
-nS_CreateImage no longer creates a base image (which induced several small bugs with custom images)
-Replaced nS_SpriteBuffer with nS_ImageBuffer, which was indeed confusing, you can still use it but it will fill your debuglog
-Fixed a small scaling bug which flashes distorted image once in a while
See my signature to get it!