I create a mesh in Blender and export it to .x format. When it's loaded into Blitz, the mesh is mirrored across the ZY plane (-x becomes +x and vice versa).
Has anyone else encountered this? Is Blitz loading them incorrectly? Is Blender exporting incorrectly?
Has anyone else encountered this? Is Blitz loading them incorrectly? Is Blender exporting incorrectly?