Before, I was using CopyEntity() and just loading one reference model for all my players. Now I am getting weird results, where it looks like the models are getting moved around by each others' movements.
reference=loadanimmesh()
instanceA=copyentity(reference)
instanceB=copyentity(reference)
What is the rule with instances and movement, and is there anything to watch out for? I am not sure why my code was working before, but now gives bad results.
reference=loadanimmesh()
instanceA=copyentity(reference)
instanceB=copyentity(reference)
What is the rule with instances and movement, and is there anything to watch out for? I am not sure why my code was working before, but now gives bad results.