As the topic implies, I'm having trouble loading in an .x file with about 55,000 vertices with about the same number of polys (counting triangles, not quads). It causes a MAV. I plan to reduce the number of vertices significantly as I tweak my mesh so this may not be a problem later, but I'm wondering what the limit is (and maybe how to work around it, if necessary).
How many polys or vertices can a mesh contain?
Blitz3D Forums/Blitz3D Programming/How many polys or vertices can a mesh contain? around 32k ( 32 * 1024 ) triangles on a single mesh and 64k vertices.
If you regroup the whole thing to smaller groups it should be no problem if you load it with LoadAnimMesh.
If you regroup the whole thing to smaller groups it should be no problem if you load it with LoadAnimMesh.