Currently Standing like this:

Following from first thread
History
Both zips just updated...
Come on guys... Support the community and add some code.

Following from first thread
History
06-09-2004 : Poed Boy - Added decals instead of tile splatters Rob Farley - Modified decal include to act as a basic particle system CoffeeDotBean - Added Gun flash code Rims - Added HUD and corrected player 2 strafe mode bug Rob Farley - Added the basic console for intex systems 04-09-2004 : Rob Farley - Retreat/strafe mode, when holding down fire the played doesn't change direction - Turnaround added so aliens and players don't switch from left to right they go round all available turning positions, makes it look better. - Alien media tidied up a bit - Bullet media added - Alien blood media added - When aliens dies they leave blood 03-09-2004 : Rims - Different weapons Rob Farley - Different visible bullet types for the weapons, also this type is carried over to the kill_bullet to allow for different blasts depending on the bullet type - Basic collision on the aliens so they don't run over each other, although they sometimes get stuck so this needs to be improved. 02-09-2004 : Perturbatio - Improved and fixed a couple of bugs in the editor Matt - Updated shooting and object collection to deal with clips Rob Farley - Removed offset from positioning of bullets and blasts - Added shooting of aliens, alien health and alien death 01-09-2004 : Matt - Fixed the shooting bug Poed Boy - Seperated out the player code into functions and tidied up the main loop Rob Farley - Refixed the players getting stuck at edges bug! - Added alien gfx and basic alien handling code 31-08-2004 : Rims - Blast and shooting includes (athough shooting appears to be a little buggy) Matt - Fixed players getting stuck at edges bug 29-08-2004 : Rims - 2 Player code Rob Farley - Updated temp hud - Media, added block overlay on map, added object tiles. - More Media, doors and keys now work. Door opening needs animation though Coffeedotbean kindly donated the media from his Alpha Breed project. 25-08-2004 : Rob Farley - First release, basic map editor, game engine and tileset.
Both zips just updated...
Come on guys... Support the community and add some code.
