entityalpha flickering

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I applied entityalpha to a mesh and it flickers, it seems to go from transparent to opaque and back again.

do you have a mesh and its copy at the same place or are you running in 16bit screendepth mode?

16bit screendepth mode,I just tried 32-bit and it made no difference,

Im pretty sure the mesh doesnt occupy the same place as its copy

are you talking about usual alpha z-order problems?

well, the mesh itself is in the same place as another non-alpha'ed mesh but it doesnt seem to be a z-order problem.

The mesh is white and it keeps going white even though i made it have an entityalpha of zero.(transparent)

I assume you're using render tweening, which is what's causing that to happen. More specifically I think it's the CaptureWorld function which causes it. Try moving it to the bottom of the loop or even removing it completely.

yeh I already removed captureworld,
Thing is it wasnt flickering before I did something,
(dont know what)

Some time ago I had to update my radeon driver to get rid of an alpha problem. When I had alpha-objects ONLY in a scene, they all became fully invisible. It was a buggy driver that came with the cards CD.

go back to 32bit screendepth should solve the problem

If you have a large camera range this can happen.

if you have got .1 as the start range try setting it at 1. ie
CameraRange Camera,1,1000.