I applied entityalpha to a mesh and it flickers, it seems to go from transparent to opaque and back again.
entityalpha flickering
Blitz3D Forums/Blitz3D Programming/entityalpha flickering do you have a mesh and its copy at the same place or are you running in 16bit screendepth mode?
16bit screendepth mode,I just tried 32-bit and it made no difference,
Im pretty sure the mesh doesnt occupy the same place as its copy
Im pretty sure the mesh doesnt occupy the same place as its copy
are you talking about usual alpha z-order problems?
well, the mesh itself is in the same place as another non-alpha'ed mesh but it doesnt seem to be a z-order problem.
The mesh is white and it keeps going white even though i made it have an entityalpha of zero.(transparent)
The mesh is white and it keeps going white even though i made it have an entityalpha of zero.(transparent)
I assume you're using render tweening, which is what's causing that to happen. More specifically I think it's the CaptureWorld function which causes it. Try moving it to the bottom of the loop or even removing it completely.
yeh I already removed captureworld,
Thing is it wasnt flickering before I did something,
(dont know what)
Thing is it wasnt flickering before I did something,
(dont know what)
Some time ago I had to update my radeon driver to get rid of an alpha problem. When I had alpha-objects ONLY in a scene, they all became fully invisible. It was a buggy driver that came with the cards CD.
go back to 32bit screendepth should solve the problem
If you have a large camera range this can happen.
if you have got .1 as the start range try setting it at 1. ie
CameraRange Camera,1,1000.
if you have got .1 as the start range try setting it at 1. ie
CameraRange Camera,1,1000.