Hi guys.
Have been working a bit on finding a good way of handling a FFT-like camera.
Here's a link to how it should look like:
http://www.vgmuseum.com/end/psx/a/fft_2.htm
As you can see I need to see, for instance, a small terrain (8x8) with an isometric point of view.
The camera should be able to point to the main character without turnig and should be able to rotate around the main character keeping always the same distance from him.
How could it be done?
Thx in advance for the code submission(s).
;)
Have been working a bit on finding a good way of handling a FFT-like camera.
Here's a link to how it should look like:
http://www.vgmuseum.com/end/psx/a/fft_2.htm
As you can see I need to see, for instance, a small terrain (8x8) with an isometric point of view.
The camera should be able to point to the main character without turnig and should be able to rotate around the main character keeping always the same distance from him.
How could it be done?
Thx in advance for the code submission(s).
;)