I have a cube on a rotating pivot. The cube has a positioning of 0,0,7 on the pivot. When i call EntityX and such, it gives me 0,0,7. So how do i find a childs positioning in the world..not the parent?
Child Global Coord
Blitz3D Forums/Blitz3D Programming/Child Global Coord EntityX(cube, 1)
haha. I figured it would be a different function. Thanks.