Hey, i've been a programmer for almost 4 years now and i was totally pumped when i found blitz3d. I worked on graphics engines in Visual Basic before( one WinAPI and one Direct X 7 stuff). I took C++ last year and i'm taking Assembly this year. So programming isn't new to me. I already learned alot from the Blitz3d demo. But i do have a few questions and i posted in here instead of beginners because i figured i'll get more hits and experters answers.
Poly pushing: I noticed that on my ATI 8500 i get about 700,000 poly per sec...on my friends ATI 9600 XT, he gets about the same rate and there's nothing special goin on in the background. Just alil camera movement and that's about it. I was wondering if i'm goin to have to create my own DLLs and run them through blitz3d to try to get some more polys drawing. My goal is at least 1.5 million polygons a sec. I would really like 2 or 3 million tho.
Any suggestions on how to get a higher rate? Have u gotten that high yourself?
Is it possible to change arrays size in a field(type)? And can u have a Type in a Type(haven't tested it yet,so might as well ask)?
What's the prefer editor, modeler, and file type? can u give a reason please.
Light mapping, i had some ideas on how to do it already. But i seems pretty wild. Got any links or suggestions on that.
Alil on what's goin on with me. Well, i've been wanting to make a game for a few years now and i started talking to a few talented friends of mine and we decided to group up and make something called TK(temp name...means Tank Killas. haha, inside joke). So we were goin to make a 2d game, but i didn't like the limits that are caused by a lack of a dimension. So i drove into Direct X 7 (which is what blitz3d is running on right? Seems like it's using all the structure) to make a faster 2d engine, but 3d still intrigued me. So i started reseaching DX 8(which has a complete different structure than Direct X 7 and no natural 2d support:( ) and i noticed that VB wasn't goin to run anything at any type of decent speed from the source i Downloaded.
Then i found blitz and after a day of using it, i showed the team what i could do all ready and they got pumped up.
The Deal is, i want to make an engine and editor odds are and i know it's goin to take some time. I plan on working on this project for at least 9 months (engine taking several months of that time range). I was a bit sad to see that i was only gettin about 700,000 polys a sec and i play todays games that have my card pushing about [15-20],000,000 polys at least. So my goal is to get about 1.5 million if not higher.
Thanks for any help.
Poly pushing: I noticed that on my ATI 8500 i get about 700,000 poly per sec...on my friends ATI 9600 XT, he gets about the same rate and there's nothing special goin on in the background. Just alil camera movement and that's about it. I was wondering if i'm goin to have to create my own DLLs and run them through blitz3d to try to get some more polys drawing. My goal is at least 1.5 million polygons a sec. I would really like 2 or 3 million tho.
Any suggestions on how to get a higher rate? Have u gotten that high yourself?
Is it possible to change arrays size in a field(type)? And can u have a Type in a Type(haven't tested it yet,so might as well ask)?
What's the prefer editor, modeler, and file type? can u give a reason please.
Light mapping, i had some ideas on how to do it already. But i seems pretty wild. Got any links or suggestions on that.
Alil on what's goin on with me. Well, i've been wanting to make a game for a few years now and i started talking to a few talented friends of mine and we decided to group up and make something called TK(temp name...means Tank Killas. haha, inside joke). So we were goin to make a 2d game, but i didn't like the limits that are caused by a lack of a dimension. So i drove into Direct X 7 (which is what blitz3d is running on right? Seems like it's using all the structure) to make a faster 2d engine, but 3d still intrigued me. So i started reseaching DX 8(which has a complete different structure than Direct X 7 and no natural 2d support:( ) and i noticed that VB wasn't goin to run anything at any type of decent speed from the source i Downloaded.
Then i found blitz and after a day of using it, i showed the team what i could do all ready and they got pumped up.
The Deal is, i want to make an engine and editor odds are and i know it's goin to take some time. I plan on working on this project for at least 9 months (engine taking several months of that time range). I was a bit sad to see that i was only gettin about 700,000 polys a sec and i play todays games that have my card pushing about [15-20],000,000 polys at least. So my goal is to get about 1.5 million if not higher.
Thanks for any help.