hey, i was wondering if you guys could take a look over my code and if you saw anything i didnt. I've been looking at it but i just cant see what's wrong with it. thanks alot. the code is code for making an object and then spinning round a child object but it keeps returing 0 for the child object. please give me any insight you might have. thanks
this is the code for the object definition
this is my code for creating the object
and here is where we rotate the mesh
i would really appreciate any help anyone can give me with this
[edit]
oops... that wasnt meant to come out like that :S.. sorry about that... i hope its fixed now.
[/edit]
this is the code for the object definition
;our money definitions ;copy the floor tile to create the money tile MoneyTile = CopyEntity(FloorTile) ;create the money MoneyMesh = LoadMesh("Media\money.3ds") ;raise the mesh to that it hovers slighly above the tile PositionEntity MoneyMesh,0.0,0.7,0.0 ;parent the mesh to the tile EntityParent MoneyMesh,MoneyTile ;hide the entity HideEntity MoneyTile
this is my code for creating the object
;free the current mesh FreeEntity CurrentEntity\hMesh ;Copy the ground tile mesh CurrentEntity\hMesh = CopyEntity(MoneyTile) ;set the type to be a moneytile CurrentEntity\ID = BS_MONEY ;Set the y Offset CurrentEntity\OffsetNeeded = 0.1
and here is where we rotate the mesh
Function UpdateMoney() For e.Entity = Each Entity If e\ID = BS_MONEY TempMoneyMesh = FindChild(e\hMesh,1) EntityRotation = EntityYaw(TempMoneyMesh) RotateEntity TempMoneyMesh,0,EntityRotation+3,0 Next EndIf Next End Function
i would really appreciate any help anyone can give me with this
[edit]
oops... that wasnt meant to come out like that :S.. sorry about that... i hope its fixed now.
[/edit]