I take it others have come across this ...
It seems that blitz won't allow me to use a blitzarray within a type to store the pointer to another type?!?
When I commet out the first field in the TeamType is works ok. Is there any way around this?
Type GameObjectType Field T.ObjectTemplateType Field ID Field Model Field Radius# Field Mass# Field Vx#, Vz# Field Life# Field Damage# Field Shield# Field Spin# End Type Type TeamType Field Member[ MaxMembers-1 ].GameObjectType ; game object no - Max 6 members Field Mother.GameObjectType ; game object no Field Up ; 0 to ( Members-1) End Type
It seems that blitz won't allow me to use a blitzarray within a type to store the pointer to another type?!?
When I commet out the first field in the TeamType is works ok. Is there any way around this?