Hi Guys,
first post here, I've been using Blitz3D for about a month now, and I have a problem, and a question.
My game runs fine within Blitz 3D, but once I compile to an executable, and run it, sets the video mode (i.e. a window or full screen, depending on the options) and then stops with a 'Memory Access Violation' and exits.
This happens every time. I've tried resetting the computer, disabling firewall and antivirus, recompiling, everything, but I get a 'Memory Access Violation' and a swift exiting each time. Any ideas?
Also, I notice the 'castle' demo with Blitz3D uses 100% CPU power on an Athalon 2400+ / Radeon 9700. Is this normal? There don't seem to be any frame drops. My game currently uses about 40-60%, but will sometimes max out also. I currently have about 6 collission detection types. Is collision detection one of the most CPU intensive functions? Is there any general rules for making less CPU intensive programs.
Thanks in advance for the help.
first post here, I've been using Blitz3D for about a month now, and I have a problem, and a question.
My game runs fine within Blitz 3D, but once I compile to an executable, and run it, sets the video mode (i.e. a window or full screen, depending on the options) and then stops with a 'Memory Access Violation' and exits.
This happens every time. I've tried resetting the computer, disabling firewall and antivirus, recompiling, everything, but I get a 'Memory Access Violation' and a swift exiting each time. Any ideas?
Also, I notice the 'castle' demo with Blitz3D uses 100% CPU power on an Athalon 2400+ / Radeon 9700. Is this normal? There don't seem to be any frame drops. My game currently uses about 40-60%, but will sometimes max out also. I currently have about 6 collission detection types. Is collision detection one of the most CPU intensive functions? Is there any general rules for making less CPU intensive programs.
Thanks in advance for the help.