Hi
I'm creating a space shooter and the inevitable time has come to introduce the backgrounds. I'm proficient at creating "cube-map" skymaps, however in a space game these look crap, therefore sphere maps are needed, like this:

Unfortunately, I'm unable to find a good way to convert cube maps into spheremaps. Most resources on the net confuse spheremaps with domemaps (or skydomes), such as this:

Programs like WorldBuilder create dome-maps which I don't really know how to use. I'd rather just paint a texture straight onto a sphere, in the manner the first example is useable.
Could someone either point me to a resource showing me how to create spheremaps (or convert cube maps into spheremaps) or else give me pointers on using dome-maps (for which there are plenty of cubemap converters) in Blitz3D.
Thanks,
BlackD
I'm creating a space shooter and the inevitable time has come to introduce the backgrounds. I'm proficient at creating "cube-map" skymaps, however in a space game these look crap, therefore sphere maps are needed, like this:

Unfortunately, I'm unable to find a good way to convert cube maps into spheremaps. Most resources on the net confuse spheremaps with domemaps (or skydomes), such as this:

Programs like WorldBuilder create dome-maps which I don't really know how to use. I'd rather just paint a texture straight onto a sphere, in the manner the first example is useable.
Could someone either point me to a resource showing me how to create spheremaps (or convert cube maps into spheremaps) or else give me pointers on using dome-maps (for which there are plenty of cubemap converters) in Blitz3D.
Thanks,
BlackD