how do you make a child entity with a colisionsphere effect the parent, ie changes the position of the parent. I have tried it and the child obeys the collision but the parent does not change until it hits itself.
Imagine a man with a BODY and two FEET. the body just continues to move down until the feet touch his arse. My actual problem is a little more complicated but this is the basic of it. Alternatively is it possible for one mesh to have multiple colission spheres and is there a way of changing its position in the mesh, or is it locked to the axis?
Imagine a man with a BODY and two FEET. the body just continues to move down until the feet touch his arse. My actual problem is a little more complicated but this is the basic of it. Alternatively is it possible for one mesh to have multiple colission spheres and is there a way of changing its position in the mesh, or is it locked to the axis?