Hi,
I've got a big problem, i have written a little 3d-programm..
So, you have got a sprite, and in it's middle, there is a black field(on the texture..). In this black field comes another tile with another black field, in which i put again a sprite in. But the problem is, that the edge where one tile goes into the other, produces a flickering, not goodlooking edge. it is brighter than it should be. So you can see exactly, where one sprite goes into the next one, and it shoul look more fluently! Please, look at this sample, you use it, by pressing the arrowkeys, it is very important for me, and sorry für my really bad englich.
Please download and help me correcting the graphical mistakes, please, i did everything i can
Demo:
http://izewind.ohnitsch.net/Scaler.zip
cya
I've got a big problem, i have written a little 3d-programm..
So, you have got a sprite, and in it's middle, there is a black field(on the texture..). In this black field comes another tile with another black field, in which i put again a sprite in. But the problem is, that the edge where one tile goes into the other, produces a flickering, not goodlooking edge. it is brighter than it should be. So you can see exactly, where one sprite goes into the next one, and it shoul look more fluently! Please, look at this sample, you use it, by pressing the arrowkeys, it is very important for me, and sorry für my really bad englich.
Please download and help me correcting the graphical mistakes, please, i did everything i can
Demo:
http://izewind.ohnitsch.net/Scaler.zip
cya