Hi,
a question to all ye B3D pros: as a Gile[s] user (might apply to other lightmappers, too) I'd like to be able to fade one texture into another.
As an example, imagine the abandoned dark bridge of a spaceship, which is activated by the player - various lights are turned on, and within two seconds the bridge is lighted.
I know that there were some discussions in different variations ongoing about fading textures, so I ask: what would be the best way to go?
a) fade one texture/brush into another (it seems this cannot be done in real time?)
b) have seperate texture layers in your level, and blend (dito. can't be done due to Blitz limitations?)
c) have the same level in two variations, and fade these with EntityAlpha (can be done but has ... what penalty?)
Are there any other ways, or is c) the way to go?
a question to all ye B3D pros: as a Gile[s] user (might apply to other lightmappers, too) I'd like to be able to fade one texture into another.
As an example, imagine the abandoned dark bridge of a spaceship, which is activated by the player - various lights are turned on, and within two seconds the bridge is lighted.
I know that there were some discussions in different variations ongoing about fading textures, so I ask: what would be the best way to go?
a) fade one texture/brush into another (it seems this cannot be done in real time?)
b) have seperate texture layers in your level, and blend (dito. can't be done due to Blitz limitations?)
c) have the same level in two variations, and fade these with EntityAlpha (can be done but has ... what penalty?)
Are there any other ways, or is c) the way to go?