is there a way to do an extractanimseq on a .b3d object and blend between a series of them in order for your model object to perform multiple tasks at the same time? I did a search on this through the forums and one guy calls it 'masking' but so far i see no example of this 'masking' being done in blitz.
is this one of those points where i have to extract the bone keyframes into an array and force the child bones on top of a master sequence? or is there an easier way then that?
mcuh apprechiated in any help there is
- Bryon
is this one of those points where i have to extract the bone keyframes into an array and force the child bones on top of a master sequence? or is there an easier way then that?
mcuh apprechiated in any help there is
- Bryon