Hello
I'm using the Lightwave exporter by Lee Page but I'm having troubles exporting the null's. I have a craft in an LWS file and have positioned null's where I want the exhaust's to be.
When I load the .b3d file all the null's are at 0,0,0. I've tried animating the .b3d file and that doesn't fix it. Looking at the .b3d file in the viewer that comes with B3DPipeline the null's are all at 0, 0, 0.
entity = LoadAnimMesh( "craft.b3d" )
For i# = 0 To 1 Step 0.02
SetAnimTime( entity, i# )
Next
pivot = FindChild( entity, "NULL: exhaust1" )
MoveEntity( exhaustPoint, EntityX#( pivot, 1 ), EntityY#( pivot, 1 ), EntityZ#( pivot, 1 ) )
Any ideas?
Thanks
Scott
I'm using the Lightwave exporter by Lee Page but I'm having troubles exporting the null's. I have a craft in an LWS file and have positioned null's where I want the exhaust's to be.
When I load the .b3d file all the null's are at 0,0,0. I've tried animating the .b3d file and that doesn't fix it. Looking at the .b3d file in the viewer that comes with B3DPipeline the null's are all at 0, 0, 0.
entity = LoadAnimMesh( "craft.b3d" )
For i# = 0 To 1 Step 0.02
SetAnimTime( entity, i# )
Next
pivot = FindChild( entity, "NULL: exhaust1" )
MoveEntity( exhaustPoint, EntityX#( pivot, 1 ), EntityY#( pivot, 1 ), EntityZ#( pivot, 1 ) )
Any ideas?
Thanks
Scott