Hi everybody!
I'm experimenting with Gamespace 1.5 since it could be a good solutions for my needs at its price.
Actually I've create a plane and I want to animate it to reflect sea movements.
how do I proceed?
I've tried to create a 20 frames animation, just moving the scene animation slider bar to position 20 and then moving plane's vertices to the desidered location.
If I press the play button, the plane anims as it should in GameSpace.
If I select the plane object and export it in .x format or .b3d format (I've chosen to export animation info from preferences panel) I only get the static mesh without animation when I load it in Blitz3D (with LoadAnimMesh).
If I export it in .x format, it simply doesn't animate.
If I export it in .b3d format, I get a runtime error on Animate command (object doesn't have animation error)
Can anyone help me?
Thanks
Roccia
I'm experimenting with Gamespace 1.5 since it could be a good solutions for my needs at its price.
Actually I've create a plane and I want to animate it to reflect sea movements.
how do I proceed?
I've tried to create a 20 frames animation, just moving the scene animation slider bar to position 20 and then moving plane's vertices to the desidered location.
If I press the play button, the plane anims as it should in GameSpace.
If I select the plane object and export it in .x format or .b3d format (I've chosen to export animation info from preferences panel) I only get the static mesh without animation when I load it in Blitz3D (with LoadAnimMesh).
If I export it in .x format, it simply doesn't animate.
If I export it in .b3d format, I get a runtime error on Animate command (object doesn't have animation error)
Can anyone help me?
Thanks
Roccia