Hi there - I'm a newbie in Blitz and Giles so this may well be an easy question to answer.
I cannot get any lights to be imported into my Blitz3d scene using the parseb3d bb file from Frecle.net.
I delete all referecne to the particles and include and call the parser in my main fps program but so far I have exactly zero realtme lights showing up in my 3d scene.
From a beginner's perspective, It would have been nicer if the so called example code actually imported and set up some realtime lights instead of just using the light positions as pivots for the particles - unless I really am so dumb as to have missed it.
I'm also lost as to where exactly the parser extracts the light positions and rotations as I cannot see any reference to them in the Type. fields...or for that matter even a mention of them in the Gile(s) help files under 'Exporting'
Any help would be extremely appreciated!
I cannot get any lights to be imported into my Blitz3d scene using the parseb3d bb file from Frecle.net.
I delete all referecne to the particles and include and call the parser in my main fps program but so far I have exactly zero realtme lights showing up in my 3d scene.
From a beginner's perspective, It would have been nicer if the so called example code actually imported and set up some realtime lights instead of just using the light positions as pivots for the particles - unless I really am so dumb as to have missed it.
I'm also lost as to where exactly the parser extracts the light positions and rotations as I cannot see any reference to them in the Type. fields...or for that matter even a mention of them in the Gile(s) help files under 'Exporting'
Any help would be extremely appreciated!