Parseb3d

Blitz3D Forums/Blitz3D Beginners Area/Parseb3d

Hi there - I'm a newbie in Blitz and Giles so this may well be an easy question to answer.
I cannot get any lights to be imported into my Blitz3d scene using the parseb3d bb file from Frecle.net.
I delete all referecne to the particles and include and call the parser in my main fps program but so far I have exactly zero realtme lights showing up in my 3d scene.
From a beginner's perspective, It would have been nicer if the so called example code actually imported and set up some realtime lights instead of just using the light positions as pivots for the particles - unless I really am so dumb as to have missed it.
I'm also lost as to where exactly the parser extracts the light positions and rotations as I cannot see any reference to them in the Type. fields...or for that matter even a mention of them in the Gile(s) help files under 'Exporting'

Any help would be extremely appreciated!

Why have you posted in so many places? Twice on this forum and once on giles forum!

Yes - I posted in 3 places because it's a sort of multi-faceted question in that it's concerning Gile(s), Blitz3d and me being a total newbie! (Also - Gile(s) forum is a bit on the empty side!)
I tried your Code Beaker - unfortunately it sort of hangs on my level gls file - perhaps it's too big? My gls files I over 4 meg. I dont have the ruins.gls to test it with either - but the standard Gile(s) scene hung on my computer, perhaps it was because there are no textures??

Anyhow - thank you for replying and trying to help me out but your code is way above my head...I need simply to successfuly extract light data from a gile(s) exported B3d file.

Sorry - meant to say I tried Noel's code not Beaker's!

This particlular problem is now solved after 8 hours solid brain bashing - and it all came down to whether or not the level mesh is loaded as an anim-mesh or a plain mesh...sigh..
Make sure it's an anim-mesh people

Yep Animmesh is your friend :)