<edit>Blitz+
using <Graphics 320,240,16,0>
the following code returns 248,252,248
I expected 255,255,255
can anyone help me with why this happens?
using <Graphics 320,240,32,0>
it returns 255,255,255
but white is white in 16 bits, surely?
using <Graphics 320,240,16,0>
the following code returns 248,252,248
I expected 255,255,255
can anyone help me with why this happens?
using <Graphics 320,240,32,0>
it returns 255,255,255
but white is white in 16 bits, surely?
Graphics 320,240,16,0 SetBuffer BackBuffer() Color 255,255,255 Rect 10,10,100,100,1 GetColor 11,11 Text 10,200, " R:" + ColorRed() + " G:" + ColorGreen() + " B:" + ColorBlue() Flip WaitKey() End