If, as the topic implies, I want to create a flat square with U/Vs that make the texture strech across it, is the following right:
mesh=CreateMesh() s=CreateSurface(mesh) LU = AddVertex(s, 0, 0, 0, 0, 0): RU = AddVertex(s, +1, 0, 0, 0,+1) LD = AddVertex(s, 0,-1, 0, +1, 0): RD = AddVertex(s, +1,-1, 0, +1,+1) AddTriangle s, LU, RU, RD AddTriangle s, LU, RD, LD