According to the manual, the U,V coords of a texture are 0,0 at the top left, and 1,1 at the bottom right.
This isn't working out for me. If I have a 256x256 texture, 0,0 is the top right (255,0), with (1/256),0 being the top left (0,0). i.e. it has managed to shift itself slightly to the left and wrap round on itself.
Can this be fixed by something, or is it a quirk I'll have to get used to? It makes less sense this way, and if stuff makes sense to me I find it much easier to code and debug.
This isn't working out for me. If I have a 256x256 texture, 0,0 is the top right (255,0), with (1/256),0 being the top left (0,0). i.e. it has managed to shift itself slightly to the left and wrap round on itself.
Can this be fixed by something, or is it a quirk I'll have to get used to? It makes less sense this way, and if stuff makes sense to me I find it much easier to code and debug.