Blur

Blitz3D Forums/Blitz3D Programming/Blur

What would you say is the fastest 2d blur function that I could use in real-time to make reflective surfaces look less shiny?

Do it in 3d. Get swwift's blur texture function from the archives.

Huh? You're doing reflections in 2D? Unless you're wanting to blur the texture being applied to a reflective surface, in which case just use a smaller texture and the reflection will blur automatically because the texels will be stretched.

Okay, that sounds good.

My effect that I'm trying to do would probably normally be done with pixel shaders. It is just a nice shiny space ship effect except with heavy blurring and only reflecting nearby objects to achieve a nice lively colourful effect without looking tacky.

I'll try the scaling thing first I guess.

Thanks for the help :)