This small demo shows you how you can improve fps results
in busy scenes by grouping sub/meshes by material..
You may have to increase the object count by quite a lot
to see the diff..depending on your system specs..
Run the demo + use the enter key to swap between render
methods...its a source code based demo..so feel free to
tinker ;)
www.redflame.net/hosted/RenderTest.zip
special thanks to Bloodlocust for hosting this ;) cheers m8
in busy scenes by grouping sub/meshes by material..
You may have to increase the object count by quite a lot
to see the diff..depending on your system specs..
Run the demo + use the enter key to swap between render
methods...its a source code based demo..so feel free to
tinker ;)
www.redflame.net/hosted/RenderTest.zip
special thanks to Bloodlocust for hosting this ;) cheers m8