My program calls other programs and then waits for the other app to end before continuing on. I call clearworld just before I run the app. It definintly cuts the memory usage by 2/3, but the 3d objects don't dissappear. I assumed that clearworld would do just that.. I added a
UpdateWorld : RenderWorld : Flip line after it, but still the objects remain in view. Is there a way, without calling graphics again to actually clear out the objects and just have a blank/black screen?
UpdateWorld : RenderWorld : Flip line after it, but still the objects remain in view. Is there a way, without calling graphics again to actually clear out the objects and just have a blank/black screen?