Ok, this is by far not complete. I havent even started the information and teaching portion, just trying to hammer out the fly around details.
Lots of bugs in this like
o Orbit lines flicker and dont line up with moon/planet
o Sun Corona vanishes when you auto fly
o Sometimes it takes multiple hits to make buttons work
o Auto Orbit on planet/moon direct click not correct
o Background sometimes vanishes during a transit
o Bleeding smear effect when coming to orbit bigger moons
There are plenty more, those are just off the top of my head. I'm lookin more for how well the program runs for people as is. What kind of FPS you get, etc. When you get near a system like Jupiter or Saturn, how bad is the hitches while the moon meshes/textures load? stuff like that.
When you select a planet/moon and go there it will orbit it till you cancel the action. If you select the ticket or zigzag then it will move to the planet/moon for 15 to 30 seconds, then go to the next. Ticket selects next target randomly, zig zag selects the targets in sequential order (ie. Sol, Mercery, Venus, Earth, Luna, Mars, Phobos, Deimos, etc)
Lots of plans for things to do yet, but I wanted to present at least SOMETHING to everyone for all the help I've gotten so far. The file is just under 6 meg (the packer program bloated my original 4 meg size.
This is a quick release. Altering the REZ increases/decreases how much detail in the spheres there are. I think 16 is quite good enough. DETAIL will either give the lowest graphic level (textures only for main planets at crappy gfx level while rest of stuff is just a white sphere) or highest (lots of graphics, but still dont have for everything).
I tried to make it gfx resolution friendly, but some of the smaller ones wont show the progress bar at the beginning. On my 2.66 ghz system it takes about 3 - 5 seconds to load the core files before the program starts.
F12 takes screenshots and stores them in the "screenshot" dir
http://public.w3site.us/SSModel/ss.zip
Lots of bugs in this like
o Orbit lines flicker and dont line up with moon/planet
o Sun Corona vanishes when you auto fly
o Sometimes it takes multiple hits to make buttons work
o Auto Orbit on planet/moon direct click not correct
o Background sometimes vanishes during a transit
o Bleeding smear effect when coming to orbit bigger moons
There are plenty more, those are just off the top of my head. I'm lookin more for how well the program runs for people as is. What kind of FPS you get, etc. When you get near a system like Jupiter or Saturn, how bad is the hitches while the moon meshes/textures load? stuff like that.
When you select a planet/moon and go there it will orbit it till you cancel the action. If you select the ticket or zigzag then it will move to the planet/moon for 15 to 30 seconds, then go to the next. Ticket selects next target randomly, zig zag selects the targets in sequential order (ie. Sol, Mercery, Venus, Earth, Luna, Mars, Phobos, Deimos, etc)
Lots of plans for things to do yet, but I wanted to present at least SOMETHING to everyone for all the help I've gotten so far. The file is just under 6 meg (the packer program bloated my original 4 meg size.
This is a quick release. Altering the REZ increases/decreases how much detail in the spheres there are. I think 16 is quite good enough. DETAIL will either give the lowest graphic level (textures only for main planets at crappy gfx level while rest of stuff is just a white sphere) or highest (lots of graphics, but still dont have for everything).
I tried to make it gfx resolution friendly, but some of the smaller ones wont show the progress bar at the beginning. On my 2.66 ghz system it takes about 3 - 5 seconds to load the core files before the program starts.
F12 takes screenshots and stores them in the "screenshot" dir
http://public.w3site.us/SSModel/ss.zip